Kat Bio

I have been into games and CGI animation for many years starting out on a Dragon 32 in the olden days, where I started learning programming and game design and editing. From there my interest developed to where it is today, along with technology, passing through Amiga 600 and 1200 and games like Doom and Elite: Frontier on the way. I have designed levels for Doom, Quake and Neverwinter Nights, some of which are still available to download and worked briefley for Activision, level designing for their "Star Trek: Elite Force" expansion pack released in 2001. I have also used Imagine to render animations in the past but have now moved onto Lightwave, the all singing, all dancing 3D animation package used in many modern productions, such as James Cameron's 'Avatar'.


SpaceKat

1 comment:

  1. Hey spacekat, I am looking for animators! Check out http://startrekraven.com! We need you! Animators get paid!
    David raisedonbeans@yahoo.com

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